31-08-2021, 07:26 AM
(31-08-2021, 12:12 AM)Wildreamz Wrote: China Slashes Kids’ Gaming Time to Just Three Hours a Week
https://finance.yahoo.com/news/china-sla...35216.html
Quote:The new regulation, unveiled by the National Press and Publication Administration, will ban minors, defined as those under 18 years of age, from playing online videogames entirely between Monday and Thursday. On the other three days of the week, and on public holidays, they will be only permitted to play between 8 p.m. and 9 p.m.
Impact should not be material (not much profit from that age group); but will regulations stop there?
(not vested)
Edit: About 2.6% of Tencent's gaming revenue comes from minors under 16 (https://en.tmtpost.com/news/5584576).
Edit2 (red): This is one of the most ridiculous ruling so far, in terms of practicality and sensibility. How much of a server overload that would cause? How much of a backlash from Chinese Gen Z?
I feel the root of the problem is the current business model of games, being free-to-play and pay-to-win.
I think the more effective way to curb gaming excesses (both money spent and time spent) is simply to ban pay-to-win games and revert back to the old model of pay-to-download-play games. Old model being less lucrative, with less $ to make, the gaming industry will shrink and there would be less developers churning out addictive features.
This solves the issue at the root and I think is more practical than limiting play-hours. But perhaps would have too much business/legal ramifications.